Tuesday, April 29, 2014

Paternity

Aliens.

Man, they're intrusive. Emil's got the unexpected weight gain on his second abduction - but since he's not an heir or spare, he'll have to give it up. Annoying, a -5 moodlet, but whatever.

I feel kind of bad. I wasn't paying attention, so he spent the day:

Getting food poisoning because he ate rotten food and finished,
Having a baby,
and going to work.



Poor, poor Emil.

He can't catch a break, either. The next day he catches the flu - or whatever - from his kids.

So that's nice.

I decided to throw caution to the wind and have another set of babies. I didn't figure that anything bad would come of it.

I was very wrong. Three new babies, and he gets paternity leave again, five whole days of it. I've been playing with Generations on despite my better judgment, and apparently - after a quick search - paternity leave is a Generations feature.

I knew there were a number of reasons I despised Generations for apoc challenges ....


The proof is in the pictures, I suppose.

Note: After posting I discovered it wasn't Generations. Check the comments for details. It's an addon to Story Progression. -.-;

1 comment:

  1. I was wrong! It's an NRAAS Story Progression default. Fortunately I figured out how to turn that off: NRAAS -> Story Progression -> Options: Pregnancy -> Paternity Leave (False) So hooray. Also thanks to Master Controller, I was able to remove the days off he was given this time. Under: NRAAS -> Master Controller -> Intermediate -> Career -> Days Off -> -4 .

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