I've built a little more onto the upper levels. I'm using the method where you build everything on Monday, which means I can place 14 of any build item, and buy seven total things, but I can only do this on Mondays.
My first seven things? Two cribs, a Scary Bear (Witch), three bunk beds, and a light for the upper level.
Both of the criminals Janie knew are now retired oldsters, making them unfit for my purposes, but people in foreign locales don't seem to age, other than this one time when Mom's game glitched and everyone was dying of old age in college.
So in college, I had Janie use the Sim Finder app to bring her a male. All I know about him is that he's blond (I hate blonds, so hard to tell how old they are!), family oriented, has a good sense of humor, and is a party animal. I'm a little fuzzy on his other two traits, but Janie and Emil hit it off pretty well, and he's one of her only college friends to still be a friend.
Janie's now a cat burglar - only one more rank to go, but it's Friday of week 3. She's not even an adult yet; I should have no problems topping this career and moving on to the joys of pregnancy. Plus, since it's Master Thief, she doesn't have to quit for being pregnant. Truly, one of the most powerful lifts in the game.
I'm feeling good about everything right now.
I made Janie max her writing and start churning out Romance novels - they take forever to write (praise the stars, something for her to DO) and they generate a ton of income. For whichever of her children I task with Artist, I most certainly won't be waiting until 10 to start writing, nor will I start them on romance novels - children's books sell well enough, and you can churn out ten or twenty of them much more easily than you can do a romance series. Since I have a ridiculous amount of free time with my founder, though, giving her a task I can just pretty much leave her at all day is a good thing.
I'll be dealing with lots and lots of multitasking and micromanagement soon enough.
This just in: Sunday, Week 4, Janie is now a Master Thief. So much could have gone wrong Saturday night - primarily the possibility of getting arrested - that I'm extremely relieved. Janie, being the over-emotional girl she is, was openly crying. Too bad the lighting was so poor I couldn't see it well.
Unlocks:
- Master Thief
- Hopelessness
But what does that give us?
LTRs Unlocked:
- Professional Slacker
- Vacationer
- Change of Taste
- Nerd, Rebel, and Jock Influence
So not much, but not bad regardless. Besides, we're not in it for the LTRs at this point.
Unlocked actions:
Slacking off at work.
Not taking the first job in the paper/computer/die roll. (Still need Journalism, Science, or Military to select second, third jobs)
Quitting.
Missing a day or two of work without being fired.
Being pregnant and not getting fired.
Marrying
Cooking meals/group meals once married.
Elders and Teens may seek new employment (10 athletics to leave the lot though)
Elders and Teens may be self-employed
Aaaaand a bunch of other stuff, actually. Master Thief is widely agreed to be the best possible founder lift, with Military coming in as a close second.
So the first thing I do is invite Emil over; he'll be around at nine on Monday.
Annnnd finally, I'm building a starvation death cage.


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